To make sure we can integrate your 3D models smoothly into our configurator, we ask that they follow the specifications below. These standards are important not only for ensuring compatibility, but also for guaranteeing that the configurator runs smoothly and that the final result meets our visual quality standards.
Configuration
- System units in cm.
Modeling
- Use low poly modeling. While keeping good looks, do not raise the amount of polygons more than needed.
- Remove all the possible hidden geometry to lower the poly count more.
- Make proper and smart use of Smoothing groups to keep the poly count low too.
- Hard edges should be Chamfered to provide a more realistic look.
- Keep a good quad base topology whenever it is possible, and take care of proper loops too.
- To be on the safe side, collapse all the Modifiers or Convert to Editable Poly at the end.
Materials and Textures
- Suffix “MAT” should always be added to material names.
- Fixed materials (won’t change in the configurator) should be named by type and color, e.g.,
metal_blackMAT
,plastic_blueMAT
. - Changeable materials (can change color/appearance in the configurator) should be named by the element they belong to, e.g.,
doorMAT
,handleMAT
. - Material type to be used: Physical Material.
- Provide the image textures used and describe its use as maps in the created Materials. For instance, if we have more than one map for some material (diffuse, normal, etc.).
- Recommended size 512x512, maximum of 1024x1024.
- All the objects should have some UVW mapping.
- Provide the textures tiling values if applicable so the developer can add them to the solution.
Hierarchy
- Each product element should be a Group with proper name (e.g., customername_productname).
- The internal names of the objects inside the Group do not matter.
- Do not use spaces or special symbols in the names.
- Do not keep Groups as children of the main parent Group.
- All the objects should be children of the main parent Group.
- All the groups should have their pivot point centered.
- Finally we should have only a list of groups in the top level, to be exported as glTF.
- Remove any other object not used like lights, cameras, helpers, shapes, etc.
By following these guidelines, your 3D models will be lightweight, consistent, and ready for direct integration into our configurator. This ensures the configurator performs smoothly while also maintaining a high standard of visual quality, resulting in an accurate and professional presentation of your products.
If you have any questions or need clarification, please feel free to reach out - we’ll be happy to help!
-3.avif)
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